http://arstechnica.com/news.ars/post/20051019-5458.html
http://arstechnica.com/news.ars/post/20051019-5458.html
http://arstechnica.com/news.ars/post/20051019-5458.html
Clarisa: it’s her profile in a bdsm website
Khayman: omg, that’s the funniest thing I’ve ever seen
Khayman: you should make shirts of this
Threadless?

The game takes the lines of an argument. Whomever is elected to go first, simply says “It’s your fault” to start the game. From this point, each new turn must creatively fictionalize a reason why it is in fact, NOT your fault, and pass the blame. The game continues forever, or until one player gives up, or breaks a rule.
http://www.faultgame.com/
http://www.faultgame.com/
http://www.faultgame.com/
We are SO playing this game in the next tournament.
“Most poetry just confounds me. I really want to like it, but I can’t help thinking it’s a hoax.”
Stephan Pastis.
Neat sound.
“The new Hyperviolin is the latest of the series of Hyperinstruments designed for expert musicians (the first Hyperviolin was created more than 10 years earlier.) The instrument is now a polyphonic electric violin from Jensen that drives multi-channel audio analysis software and embedded wireless bow hardware technology. It aims to give extra power and finesse to a virtuosic violinist (i.e., Joshua Bell, Cora Venus Lunny.) It allows for quick, intuitive, and creative results. Although its interface is identical to a standard violin, the sound output is very different, and creatively controllable. This new Hyperviolin was designed to respond more closely, organically, and intuitively to the player’s music, and to be fully autonomous, allowing for improvisation. It was also the ideal test platform for my Master’s research on real-time timbre transformation and morphing.”

http://web.media.mit.edu/~tristan/Projects/hyperviolin.html
http://web.media.mit.edu/~tristan/Projects/hyperviolin.html
http://web.media.mit.edu/~tristan/Projects/hyperviolin.html
“There is an extremely serious design issue that continues to plague the travellers of the world. I estimate that this problem has existed for centuries — or at least since the invention of the armrest.
We often find ourselves sitting next to people. People we don’t even know. Be it a bus, a train, a movie theatre, or any public place where seats are placed side-by-side. The “situation” I’m about to discuss becomes especially relevant on an airplane, where space is scarce, and sitting is a mandatory position for any number of hours.
It’s about sharing. Something that the world has shown little interest in. It’s also about the armrest, and how it’s precious few inches of solid existence can be a war zone — a battle between two elbows jockeying for position.”
http://www.simplebits.com/notebook/2005/04/18/elbow.html
http://www.simplebits.com/notebook/2005/04/18/elbow.html
http://www.simplebits.com/notebook/2005/04/18/elbow.html